https://doi.org/10.1007/s100510170237
Crowd-anticrowd theory of multi-agent market games
1
Physics Department, Oxford University, Oxford, OX1 3PU, UK
2
Physics Department, Chinese University of Hong Kong, Shatin, Hong Kong, PR China
Corresponding author: a michael.hart@physics.ox.ac.uk
Received:
28
August
2000
Revised:
23
September
2000
Published online: 15 April 2001
We present a dynamical theory of a multi-agent market game, the so-called Minority Game (MG), based on crowds and anticrowds. The time-averaged version of the dynamical equations provides a quantitatively accurate, yet intuitively simple, explanation for the variation of the standard deviation (`volatility') in MG-like games. We demonstrate this for the basic MG, and the MG with stochastic strategies. The time-dependent equations themselves reproduce the essential dynamics of the MG.
PACS: 87.23.Ge – Dynamics of social systems / 01.75.+m – Science and societ / 02.50.Le – Decision theory and game theory / 05.40.-a – Fluctuation phenomena, random processes, noise, and Brownian motion
© EDP Sciences, Società Italiana di Fisica, Springer-Verlag, 2001